First this Penny Arcade bit mirroring the reasons I gave up the hassles of PC gaming:
For my part, seeing what wonders PC developers have in store, I think I've bought my last video card. I didn't even get top of the line this time, I squeaked in under four hundred dollars, but I've had it up to fucking here subsidizing the next generation of consoles with my early adopter money. Before Doom 3, I was satisfied with a hitch or two here and there when I was really putting a machine to work - but seeing the way it is supposed to look, on hardware with the strength to manipulate those realms effortlessly made it clear. They've priced me, as a financially stable adult, straight out of entertainment software on the personal computer. I crave the esoteric strategy titles and wild experiments found on PCs, but it no longer makes a lick of sense to maintain this rig in the face of four hundred dollar, triple core consoles. The WOPR taught us as much in WarGames: the only way to win that game is not to play it.
And next, this bit about the videogame experience vs. watching a movie, from a slightly dated article predicting another video game industry crash:
Ah, Rogue Squadron. How pretty are your graphics, how immersive the feeling of fantastic space battles. And how infuriatingly repetitive the experience. "It's just like living a movie! A plotless ten-hour movie edited by Michael Bay's retarded brother and running on a skipping DVD player!"
Video games are not the new Hollywood. Hollywood is the new Hollywood. Films (well, good films) present their tales with masterful pacing and suspense and actors we love. Films are relying on an art form (drama) with a thousand years of popularity under its belt.
Games try to trump that with interactivity, letting you control the outcome. But the more control the gamer has, the more the pacing is ruined by brainless repetition (leaving the task to the gamer presents the possibility the gamer will fail 30 times in a row).
This is especially true if you suck at games, like me. Interactivity is an attractive feature, and this doesn't really apply to games that are more about the fun of playing. But if it's storytelling you're after, well, games are a frustrating and time-consuming way to tell a story whose outcome is likely to be less dramatically satisfying.