It took me awhile to warm up to Katamari Damacy, since I had to get past all the hype and evaluate the experience for myself. Was I really having fun? After realizing I’d spent several hours rolling things into a ball and didn’t want to stop, I suppose I can say that I was. Right now I’m on Star 6, but I haven’t played since Tuesday and Wednesday.
I actually like that the people and animals look blocky and fake, since it makes the world more abstract and you don't have any virtual guilt about rolling them into a ball as they scream and flail. I also like the surreal cut-scenes with the creepy kids and their mom, and how even they are drawn in the blocky style to match the human appearances within the gameplay.
The film school at USC has a new Interactive Media division, created three years ago out of a huge grant from EA. I was talking to Doox, an Interactive Media student, at a party on Friday and he was really excited that I knew what Katamari was. Apparently it’s all the rage among the IM students. One guy even bought five copies because he wanted to give it as a gift but feared it would sell out. How is Katamari doing sales-wise, anyway? Is it really in short supply, being a more obscure title?
Doox hasn’t gotten his copy yet, but he has played it and was very enthusiastic. Doox is from Korea, and he’s actually very enthusiastic about pretty much everything, like learning to shotgun a beer.